stellaris utopian abundance. Conquer other pops ASAP and build research labs on. stellaris utopian abundance

 
 Conquer other pops ASAP and build research labs onstellaris utopian abundance  It used to be that if you had unavoidable unemployment, either of these living standards would "fix" it

It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. I build one assembly building per planet. The better question is why you would want to use either, besides roleplay. 8% job and trade value output. 3? So I decided to try out a new type of empire, one that focuses on pop enjoyment. Stellaris. 2018 v 9. When you actually break it down, Megacorps don't actually get very many Trade bonuses. . + utopian abundance living standard allows you generate a small amount of research and unity from unemployed pops. Full focus on alloys then probably energy/mineral/food upkeep to break even next. Presumably unemployed pops living under Utopian Abundance living standards are using similar software to help researchers all around the galaxy, all the while having fun. 5 if I got it right this time. There should be an option. Fridge Brilliance: Any unemployed pop living under Social Welfare living standards generates Unity. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. My main species is set to Utopian Abundance, but even though there are more pops than jobs, they aren't becoming unemployed because my slaves are taking domestic servitude jobs instead of working in. Shortly before the v2. The evilest empire I have made was Xenophobe/Egalitarian/Your Preference. Currently playing a fanatic authoritarian Imperium providing. There's a couple edicts you can use to boost stability too, if needed. Alternatively, unemployed pops. Decadence/utopian abundance conceptual overlap. Reply No-Tie-4819 Fanatic Materialist •. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. Slavers will want stratified economy. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. Community Hub. ago. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. Utopian Abundance aka post-scarcity economy is a bit OP in my view. (I set default rights, and reset to default. Track down 75 energy credits that have gone missing deep in your Byzantine Bureaucracy. Utopian abundance is essentially communism -- everyone gets the same amount of luxury goods, including workers and specialists. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. In terms of Stellaris's definitions of materialism and spiritualism, I personally am 100% a fanatic materialist. ago. Either way, we're creating a utopia where all citizens get to enjoy Utopian Abundance while also being given the opportunity to obtain an immortal body immune to diseases and. Comrade, you must embrace the Free Market Economy of Trade and Mercantilism to truly supply your population with a Utopian Abundance instead of merely Sharing the Burden. 2018 v 9. ) and Communism (Shared burdens and Utopian Abundance, the latter being a sort of Communist ideal. Stellaris. @greaseHole, I've not updated this since May, of course. Confirmed, opting into the 2. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. . Updated for v3. The Free Haven civic is also an option. I love slowly exploring the galaxy, making friends with the space mega fauna, and uplifting primative species, all while my people enjoy a utopian abundance. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. This is not *just* a "no artisans" build. This civic lets you have trade worlds instead of mining worlds. Stellaris Real-time strategy Strategy video game Gaming. 1) Just keep expanding Utopian Abundance to 13, 15, 20 species and hope that it gets 10 of the species it actually wants in there somewhere. Academic Privilege is really just Stratified with a skin of learning, basically - though Stellaris seems to think it should be *more*. Utopian Abundance. Does anyone know why?. It may seem counterintuitive given that you will be struggling with Consumer Goods at the beginning, but the sooner you can get your pops on UA, the better, since faction unity is a function of living standards and if you can take advantage of. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides Évaluations. Thread starter ZeeHero; Start date Sep 14, 2022; Jump to latest Follow Reply Menu We have updated our. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. Build commercial zone 1st turn off colonist jobs. ago. Mr Dictator Aug 6 @ 9:23am. Reply. Going higher than that requires using things like Utopian Abundance unemployment to bypass normal job limitations, which are significantly less productive than proper jobs. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. You can combine militarism with any ethic that you want, with egalitarian and utopian abundance fore all you can make new pops loyal even without etic shifts and they will slowly convert to youre government ethics anyway, with autoritarian ot spiritualist you can bust youre government etics attractions (castles. Higher happiness attracts more immigrants. ago • Edited 5 yr. didnt try that), but you only need regular Egalitarian to get access to that. In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. But, because political power was unbalanced, unity gained from factions was unbalanced. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. Wow. Go to Stellaris r/Stellaris. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. This effect would also buff unemployed science and unity production. Agarian idyll xenophiles. pro. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living standard and so boosts the trade they produce decently high. 15 = Utopian Abundance. 1. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. May those who yearn for socialism get what they want, and no one else. Synthetic ascension + technocracy + utopian abundance is probably my favorite playthrough so far. It seems these "not really unemployed, but can't take other jobs" pops (pre-sapients, servants, toilers, etc) cause this. If CG shortage is your concern, you'd not use Hedonism; if CG are not a concern, you'd. Unexpected Mineral Seams is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has. . Naposledy upravil Apeironic_Entelechy; 22. Utopian Abundance is pretty much what the Federation has in Star Trek, having any need or want provided (in Trek's case thanks to replicator technology) to the point where the concept of working for money disappears, and people simply live and contribute to society the way they prefer. If you're having to actually use these, you're doing something wrong. I have 32 pops, and each one has 5 political power according to the tooltip. That is to say, if a pop with the Intelligent trait is working any job at all which produces any kind of research points (including unemployment under the Utopian Abundance living standard, because unemployment still technically counts as a job for. . but they instead did. Manage a feud between clans of your Warrior Culture. 61 Rubricator System Spawning Corrections Master of Nature No Cluster Starts Battlestar Colossus ACOT ACOT: Override Extragalactic Cluster Start Gigastructural Engineering & More Mod Menu. Utopian Abundance in Stellaris requires some significant investment into consumer good production or trade. Faction Political Power = 25 * 5 = 125. Stack all -% upkeep on your Utopian pops to make them much more useful. xav1353 • 5 yr. Based on the wiki's formula, the Progressive faction should produce more than 36 unity. Unless that's not vanilla. Utopian Abundance just isn't very good to begin with, and Megacorps don't have any real synergy with it. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. Not chemical bliss bad, but still terrible in most situations. Materialists will want utopian or academic. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. 6 consumer goods per citizen. Utopian abundance for everyone. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. Hive minds, only organic ones through. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. It is great, but only in later stages when you have a great deal of consumer goods income. Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. -as a moral democracy. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. 824 energy from happiness/stability. 2% to all job outputs) that will pay for running a few extra arcologies. I actually switched this to see if it fixed the issue, so I was still in breach with it allowed). Would it be like everybody is filthy rich so nobody is in disavantage? Even unemployed people spend their time in art and science. You'll still get the notification icon that there are unemployed pops, but no more annoying pop ups. because they're machine species. 2) Flip the species rights settings back and forth a bit, and / or ensure that all. Beacon of Liberty and Idealistic Foundation. 63 Energy went from 9. 8% + 3% or 4. ok that's not the point. It goes downhill from there. In Stellaris, when already an Overlord and not making you own base resources anyway, a -15% cut to something you are not producing is pretty minor and all you want is +20% political power to become the Galactic Emperor/Custodian. 25 to 1 CG's per month and will generate 0. The highest living standard, Utopian Abundance, even makes unemployed pops produce both science and unity. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. Pleasure seekers itself is powercreep, since 20% was utopian abundance's happiness number first and now pleasure seekers gets the exact same. United in tradition, Razians share a long history from which fables and parables can be drawn, and a course towards the future may be charted by looking at the past constellations of history. This is a natural part of the genie-coefficient dynamics of social upheaval, I think maintaining slaves while living on utopian abundance should be extremely unstable. You'd want it for Utopian Abundance anyway. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. 50% isn't really all that great, and you also suffer from having primarily specialists on the Ecu. Utopian Abundance, +20% happiness across the board, 1 consumer good use, all pops have perfectly equal political power; Chemical Bliss, +40% happiness across the board, 1. OP, I just think that Utopian Abundance and Decadent Lifestyle are meant to show different things. The game mechanics don't reflect it (the entire species causes. How Exactly Does the Immigration Mechanic Work and Is Utopian Abundance/Xenophile a Good Strat? I'm getting tired of playing tech rush slaves which seems to be the most effective strategy at the moment that I'm aware of. For utopia I'd go with something like fanatic pacifist and egalitarian with beacon of liberty and environmentalist. 3 extra trade income. Will report back what I find when I complete the experiment. , or fanatic is up to you, but it cannot be xenophobe. Utopian Abundance can be quite OP if you use it at the start of the game (and maybe further in. Stellaris. Planet 3. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. You'll also want to explore population controls, and the planetary decision that halts pop growth. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. You can run Utopian Abundance, but your Synth pops only have a pop upkeep of 0. Why did it take me so long to try this? Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. The system should be reworked. If you have galactic wonders, just spam ring worlds and mass reserach/farm/trade districts. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Essentially you're down 0. . The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. . Well, in canon the Spiritualists are right. All pops (except robots) should be set to Utopian Abundance (UA gives science + unity to unemployed pops). Moreover, since you'll be giving those 700 robots citizen rights with Utopian Abundance they will start generating large amounts of trade income which will further simplify the transition. 83 to 13. Best. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. I prefer utopian. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. 4:. Interact with diverse alien races, discover strange. That. Edit: redid some math, effective growth rate is actually 12. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. Thanks, I'll try that. Not discussion the power/usefulness of egalitarian megacorps with Utopian abundance, just discussing how such a society would behave, where the government is both a Monolithic entity revolving around being a business for profit and yet also provides its members, even its unemployed members, with equal money/goods as its CEOs and. for utopian abundance. If I'm not mistaken, having either social welfare or utopian abundance living standard causes unemployment to not matter. 5; 15 from the regular unity output and +10% from the Hypercomms Forum. 0 versions of Utopia Expanded, go HERE. I did a run a few months ago where I switched to Utopian Abundance at the very start of the game. Entertainers increasing popgrowth (+20% once I fully upgrade the holotheatres and get enough of them out), industrial districts to feed the holotheatres, also increasing popgrowth. Higher happiness attracts more immigrants. shared burdens is the "transitional society" to it. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. So that's two points. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. Decadent Lifestyle is superior to Utopian Abundance in almost every way. You can somewhat re-balance this by using utopian abundance, which makes the pops to generate more trade value, and using functional architecture to have an extra building slot, which gives you space for another merchant. I can see even an authoritarian society which is earning resources hand over fist tossing huge amount of resources to "keep the slaves happy" to maintain their social structure. That would be balance. ago. Sure, I would join as a collab. Artist produce 6 consumer goods. So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. Shared Burdens on the other hand is perfect if you want an highly industrialized empire with the added benefit of unemployed pops not causing problems. 5 unity per specialist. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. this thread is about the modifier and why you shouldn't pick it as a utopian. Utopian Abundance does indeed prevent these events. Stellaris is about the cold hard numbers of the aetherophasic engine. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. The overpopulation stops growth, but that's okay, just keep resettling pops in there until it's full. Now, as a planet can generally hold FAR more jobs than population, are these two living standards ever worth the. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. Stellaris. Stellaris used to have a lot more resources - luxury resources are almost all gone from the game, with the exception of alien pets. Consumer goods did not matter, as you had no admin jobs or research jobs that relied on them. It could be a money-less socialist utopia, or a capitalist-ish society with very high guaranteed minimum living standards, or many other things. PJs :: Utopian Abundance PJs :: Repeatable Technologies Expanded Stellaris Ascension Perks Psionic Hive Minds 25 tile earth Patch 2. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. Utopian Abundance and Academic Privilege both worthless now? Morfane. Set your living standard to Utopian Abundance (you can afford it). 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. Rorschach Jan 2, 2019 @ 2:19am. In the context of Stellaris, Egalitarianism is the valuing of individuals and their rights. In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. 52. ago. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. Make Assimilation Separate from Living Standards. utopian abundance used to be about "abolishing. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. Theres niche uses for that living standard, but its too expensive to use in normal gameplay. Ideology wars work like any other. 475 credit loss. It's a weight applied to each Stratum. Yeah we're not even close to utopian abundance by Stellaris standards. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. Stellaris is a sci-fi grand strategy game set 200 years into the future. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. Are you ready to build. Stellaris Dev Diary #312 - 3. and then I tracked the resource incomes before/after switching to utopian abundance. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. Fanatic Egalitarian-Pacifist with Utopian Abundance and Overtuned under a democratic or oligarchic government type with Idealistic Foundation, Death Chronicler and Meritocracy. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. And most of the wealthiest countries on Social Welfare or Decent Conditions. Actual fascists flock to the fandom because they don't understand how social commentary works. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion),. This is correct, Utopian Abundance unemployment is not considered a job so it doesn't benefit from bonuses that increase resource output from jobs. I have default species rights set to utopian abundance. . Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. There is one unconventional strategy that involves using Xenophobe/Egalitarian with Nihilistic Acquisition; steal pops, purge the xenos for resource income, run domestic servants for amenities, and leave your main species unemployed on utopian abundance for science. 4:. Option to build habitats without voidborn. honestly in all other situations you need the building slots/jobs more than you need to save a few districts. • 1 yr. Citizen synths are people, it's what utopian abundance looks like for a person, entertainment, space, relaxation, hover cars, not-hover cars, off planet holidays, shows, fancy and unessary adornments, and servicing with high quality lubricants (ick, don't use that industrial grease on me, I know it lasts longer, but the Covefee V Rose oil with. @greaseHole, I've not updated this since May, of course it. 2% job output and trade value. In any case, this is one of those cases where the numbers are counter-intuitive. . So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. r/Stellaris • Is it possible to mess up long-term by researching the wrong anomaly with the wrong. The most relevant strategy is the capital upgrade rush strategy where you deliberately de-populate your homeworld in order to populate your primary worlds to size 10 ASAP. Authoritarians use stratified or academic, egalitarians use social welfare, shared burdens or. There should be an option. I'm going to give it another shot by building up a population of 499 with Decent Living Standards, copying off the ironman save, and swapping them to Utopian Abundance at 499, 500, and 501 population with a fresh copy. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. Bonus points is the happier your pops are the less crime they create, I've conquered AI planets wracked by crime (at 90-100%) and had it completely disappear the moment I took control because of Utopian Abundance. All Discussions Screenshots. But it’s really strong when used with living standards that eat a bunch of consumer goods such as “utopian abundance” or “academic privilege” if used in the mid-late game. Commerce megaplexes, filled with robot clerks and sapient merchants. My current playthrough turned out WAY too wide for me to do it lol. That's not really compatible with Utopian abundance. mainly clerks from either commercial zones or city-districts. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. Go to Stellaris r/Stellaris • Posted by Tseliteiv. If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. If you don’t have the expansion, you can’t use this mod. Snapshot from the stellaris wiki. The biggest factors that can sway you from one. 34 Other resources barely changed (0. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. ago. On one hand it retains different consumption levels of standard "unequal" living standards but at the same time it does grant equal bonus to happiness while simultaneously lacking political power modifiers in the same vein as Utopian Abundance or Shared Burden. The extra happiness also gives you a stability boost which translates to more of every resource. stratified economy < decent conditions < academic privilege < social welfare < utopian abundance. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. Conquer other races and take them as slaves. Hopefully we'll see more love for tech in future updates. But they also cost 1 Consumer Good, rather then 0. #8. Stellaris > General Discussions > Topic Details. 8% + 3% or 4. Almost identical to Tampere, the third-largest city in Finland and the most. Shared Burdens the living standard: Half-assed Utopian Abundance. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…If another mod over-rides any of those, it's unlikely to be compatible with this mod. Utopia is the first major expansion for Stellaris. In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. r/Stellaris • Galactic tyanki breeding program? r/Stellaris • [In. This society wouldn't distinguish between people based on their jobs Chemical Bliss. While social welfare does not demand egalitarian you also stand for equality. Toggle signature. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. Utopian Abundance is actually an incredibly expensive way to generate research. Stellaris. Honestly, I never. well like I said, it's a transitional society. 3. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. I play with utopian abundance so unemployment isn't a huge issue. 475 credit loss. It also features compatibility with Galactic Imperium Unification but it is not required. Either ethic can eventually become communist with Utopian Abundance, or choose not to and stay stratified. I do remember opting into the 2. The Entertainer and Servant bonuses are irrelevant, what matters is Decadent Lifestyle living standard: 20% Happiness (= 12 Stability = +7. ) Slavery is banned, native interference is banned (in breach of galactic law. You can have high living standards by picking egalitarian (utopian abundance, they cost a bit more cg but give more trade) or materials (academic privilege give less to lower class but refuse there wight and give a. 072 = +13. Utopian Abundance has extra hidden benefits, pops will produce (a lot) more passive trade value, the high stability will further increase the trade value. This will also enable high stability and high happiness. Stellaris 50046 Bug Reports 30372 Suggestions 18799 Tech Support 2843 Multiplayer 374 User Mods 4607 Stellaris AAR (After Action Reports) Console edition 1199 Savior59 SergeantThis is the legacy version of Utopia Expanded, for Stellaris version 1. l, and the Approval Rating on a planet is. And oh boy does it mess things up. Click to expand. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. 10 comments. Will the living standards stay when the ethics shift to authoritarian? I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I. There is really no reason to make lower abundance if you can make higher. Utopian abundance allows unemployed pops to generate science and unity at cost of high consumer goods upkeep. And while it IS good, I find Utopian abundance to be comparable, as it gives a massive bonus to happiness (20% for ALL strata), while this only gives a 5% bonus to happiness with the perk from mercantile. Assuming you can sustain utopian abundance, its benefit translates into stability and higher production from that stability, unemployed pops also produce a lot of science in total. If utopian abundance reduced slave happiness to 0% (by applying a -1000% happiness penalty) then the desired outcome would not come to pass. So is utopian abuncdance good now? Specially, does it match the tall. parentheticalobject • 5 yr. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. This little mass products price does not make a difference. Currently, pleasure seekers is in a weird place. if you're playing a megacorp or have the "merchant guild" civic you can get other jobs to increase trade value, but forin general it's clerks. Egalitarian is underwhelming right now. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. Also, having democracy makes it faster for your pops to relocate which is nice. Optional bits: take genetic ascension, give everyone Fertile, Communal, and Budding for a total 95% reduced housing usage and . Utopian Abundance. The thing about Utopian is that its not as expensive as it seems at first glance. It needs a name that reflects the fact that by choosing it all strata in society become equal. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. With the same presumptions as before, that's 0. Utopian abundance is useful for the "happiness economy".